My Instructional Design Approach

Analysis

  • Researched typical roommate conflicts in university settings

  • Used pre-established subject matter expert material, learning objectives, and problems provided in the challenge

  • Determined an asynchronous online format with gamification would maximize engagement

  • Developed detailed learner personas based on undergraduate student characteristics

Design Phase

The design phase focused on crafting a structured, learner-centric experience aligned with the course's goals.

  1. Created detailed scenario storyboards mapping objectives, scenarios, branching logic, feedback, and consequences

  1. Created Visual Mockup:

  • Established the color palette, fonts, button styles, and character animation styles to ensure visual consistency

  • Followed University of Alabama branding guidelines

Development Phase

During the development phase, various tools were used to create and edit the full experience:

  • Built fully functional interactive prototype in Articulate Storyline 360

  • Integrated character animations and scenario videos

  • Generated and edited voice content with ElevenLabs.io and Audacity

  • Designed visual elements with Adobe Photoshop and Canva

  • Implemented JavaScript-driven scoring system with variable tracking

  • Developed dynamic visual feedback elements (conflict thermometer, progress bar)

Implementation Plan

Deployment Strategy:

  • Outline strategy for LMS integration with Blackboard

  • Added accessibility features including alt text and closed captioning

  • Designed completion certificate and verification system to track degree of learning.

Evaluation Phase

Formative Learner Evaluation:

  • Created a complete four-level Kirkpatrick evaluation post-course evaluation

  • Created summative case study analysis to measure learning transfer

  • Established metrics to track hypothetical reduction in housing change requests

Future Enhancements​​​​​​​

  • Expanding the course to include additional scenarios addressing other common roommate conflicts.

  • Exploring opportunities to adapt the course for broader audiences, such as off-campus students or those in different institutions.

Click image to view pdf of storyboard

Click image to view pdf of storyboard

  1. Designed interaction patterns featuring meaningful choices with visible consequences

  2. Implemented gamification elements including XP tracking, levels, and badges and visual progress bar.

Click on image to view full-size visual Mock-up showing two slides, branded color scheme, navigation buttons, and font.

This visual mock-up represents a storyboard and style guide for an interactive e-learning scenario focused on conflict resolution in a dorm setting. The left side includes Slide 7, which shows a learner decision point with a stylized thermometer graphic indicating escalating tension, three response options, and a floating help icon. A secondary view of Slide 7 displays the Help Layer, featuring a female character and a “Continue” button. On the right, a full color palette is presented, including the following HEX codes: #9E1B32 (crimson), #928A8F (gray), #C1C5C9 (light gray), #DAD7CB (pale beige), #772432 (deep red), #D0103A (bright red), #F2D653 (yellow), and #005C84 (deep blue). The design also includes a style guide for buttons, with a 164 x 45 px size, crimson border and fill, and states for normal, hover, and disabled. Typography for the project uses Trade Gothic Light for headers and Open Sans at 14 pt for body text. This mock-up guides the visual and functional consistency of the e-learning simulation.

This visual mock-up represents a storyboard and style guide for an interactive e-learning scenario focused on conflict resolution in a dorm setting. The left side includes Slide 7, which shows a learner decision point with a stylized thermometer graphic indicating escalating tension, three response options, and a floating help icon. A secondary view of Slide 7 displays the Help Layer, featuring a female character and a “Continue” button. On the right, a full color palette is presented, including the following HEX codes: #9E1B32 (crimson), #928A8F (gray), #C1C5C9 (light gray), #DAD7CB (pale beige), #772432 (deep red), #D0103A (bright red), #F2D653 (yellow), and #005C84 (deep blue). The design also includes a style guide for buttons, with a 164 x 45 px size, crimson border and fill, and states for normal, hover, and disabled. Typography for the project uses Trade Gothic Light for headers and Open Sans at 14 pt for body text. This mock-up guides the visual and functional consistency of the e-learning simulation.

Take a look at some of my favorite tools.

Articulate 360, Articulate Rise, Canvas, Blackboard LMS, TalentLMS, TalentCards Mobile LMS, Padlet, Loom, Adobe Photoshop, Adobe Illustrator, Canva, Adobe Acrobat Pro, Adobe Fonts, Microsoft Word, PowerPoint, Figma, Create Studio, Powtoons, Vyond, Audacity, Microsoft Clipchamp, GitHub, Amazon S3, Microsoft Teams, ChatGPT, Dall-E, Eleven Labs, Synthesia, Camtasia, Kahoot

See also...

Check out some of my other projects.

Welcome - Come in and stay a while.Welcome - Come in and stay a while.

Storyline 360 Projects

Storyline 360 with ChatGPT

E-learning Courses

Multimedia

Visual Aids

Project Planning

Home Page

Resumé

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Phone

+1 865.335.8528

Email

info@nataliemohr.net